Take-Two Interactive Software, Inc.

Take-Two Interactive Software, Inc.

Take-Two Interactive Software, Inc.

Overview
Date Founded

1993

Headquarters

110 West 44th Street, New York, NY, 10036, USA

Type of Company

Public

Employees (Worldwide)

4,894

Industries

Computer Software
Consumer Services
Sports
Publishing
Other Consumer Durables
IT Consulting & Services

Company Description

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, marketer and publisher of interactive entertainment for consumers around the globe. The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K, which publishes its titles under the 2K Games, 2K Sports and 2K Play brands. Our products are designed for console systems, handheld gaming systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services.

Contact Data
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Executives & Employees

Chief Executive Officer & Director

Chief Executive Officer

President

Chief Financial & Accounting Officer

Chief Operating Officer

Executive Vice President & General Counsel

Senior Vice President-Investor Relations & Corporate Communications

President Owner

Secretary, Senior Vice President & Deputy General Counsel

Associate General Counsel

Board of Directors

Chief Executive Officer at Take-Two Interactive Software, Inc.

Founder at EARNEST Partners LLC

President & Chief Executive Officer at Hernandez Media Ventures

Former Portfolio Manager at Capital Research & Management Co.

Vice President, National Program & Program Director, Education at Carnegie Corp. of New York

Former Chief Executive Officer at BMG Rights Management GmbH

Founder at ChiPlatform, Inc.

Partner at United Talent Agency, Inc.

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Take-Two Interactive Software, Inc.
Owners & Shareholders
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Melvin Capital's main objective in managing their funds to generate superior, risk-adjusted returns by employing a long-short equity strategy that focuses mainly on the securities of companies in the consumer sector. The firm employs a bottom-up, fundamental and detailed process to identify investments primarily in publicly traded common stock of US issuers, on both the long and short sides, that they believe will generate positive risk-adjusted returns on invested capital. Melvin Capital may also use other instruments, such as depository receipts, rights, warrants, options, contracts for difference, derivatives, and other instruments either linked to the value of common stock or for hedging purposes.

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JSP seeks to add value primarily through securities selection. They apply a rigorous fundamental research process to identify common stocks of companies that they believe have long-term capital appreciation potential and are expected to grow faster than the local economy. Securities are generally selected on the basis of their potential for long-term capital growth. Using a bottom-up approach , the portfolio managers seek to select securities they believe have large end market potential or dominance of a profitable niche market, superior business models, and strong free cash flow generation that are attractively priced compared to the intrinsic value of the securities. They also consider a company's operational efficiencies, management's plans for capital allocation, and the company's shareholder orientation. JSP generally pursues an investment strategy of long-term capital growth. In pursuing this strategy, the firm primarily recommends equity securities of US and non-US issuers, although they may recommend a variety of securities and they do not limit recommendations to a particular type of security.

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Eminence Capital focuses on fundamental long/short equity investing. The firm employs a research-driven, \"quality value\" investment strategy to achieve the fund's investment objective. Their investment diligence process is based on a combination of rigorous financial and qualitative analysis intended to help them determine the quality and durability of a business and determine the value of the business's security. The factors they analyze in determining the quality and durability of a business include barriers to entry, threat of substitutes, power of customers and suppliers, capital requirements, return on invested capital, earnings predictability, growth potential, quality and depth of management, rivalry among competitors, competitive position and quality of accounting. They make a two-part analysis in valuing a security. They first determine a security's current intrinsic value and then they determine the likelihood and magnitude of appreciation or depreciation in a security's future value. Eminence Capital executes their diligence and monitoring process in several ways including, but not limited to, construction of proprietary financial models and analysis; scrutiny of regulatory filings, management commentary and financial statements; evaluating third party company and industry information; performing qualitative field research to gain perspective on the industry and the company; meeting with senior management personnel; utilizing quantitative analysis and data science to enhance investment analysis; and performing thesis-specific fieldwork on topics identified during completion of their diligence.

Recent Transactions
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Take-Two Interactive Software, Inc., Rockstar Games, Inc. purchase Dhruva Interactive Pvt Ltd. from Starbreeze AB

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Take-Two Interactive Software, Inc. purchases Social Point SL from Nauta Capital VC Partners SGEIC SA, 83North Management Ltd., IDInvest Partners SA, Highland Capital Partners LLC

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Take-Two Interactive Software, Inc. purchases THQ, Inc. /WWE Video Games Ops from THQ, Inc.

Insider Transactions
Details Hidden
Transaction Advisors
Accountant

Advised onTake-Two Interactive Software, Inc. purchases Jack of All Games, Inc.

Accountant

Advised onTake-Two Interactive Software, Inc. purchases Toga Holdings BV from Broadband Solutions, Inc.

Legal Advisor

Advised onSynnex Corp. purchases Jack of All Games, Inc. from Take-Two Interactive Software, Inc.

Legal Advisor

Advised onTake-Two Interactive Software, Inc. purchases Social Point SL from 83North Management Ltd., Highland Capital Partners LLC, IDInvest Partners SA, Nauta Capital VC Partners SGEIC SA

Legal Advisor

Advised onTake-Two Interactive Software, Inc. purchases Social Point SL from 83North Management Ltd., Highland Capital Partners LLC, IDInvest Partners SA, Nauta Capital VC Partners SGEIC SA

Counsel

Advised onTake-Two Interactive Software, Inc. purchases Social Point SL from 83North Management Ltd., Highland Capital Partners LLC, IDInvest Partners SA, Nauta Capital VC Partners SGEIC SA

Advisors & Consultants
Legal Advisor

Partner at Proskauer Rose LLP

Legal Advisor

Partner at Proskauer Rose LLP

Legal Advisor

Partner at Paul, Weiss, Rifkind, Wharton & Garrison LLP

Clients

Founded in November, 1998, Tencent has grown into one of China's largest and most used Internet service portal. Since its establishment over the last decade, Tencent has maintained steady growth under its user-oriented operating strategies. On June 16, 2004, Tencent Holdings Limited (SEHK 700) went public on the main board of the Hong Kong Stock Exchange. It is Tencent's mission to enhance the quality of human life through Internet services. Presently, Tencent is providing value-added Internet, mobile and telecom services and online advertising under the strategic goal of providing users with "one-stop online lifestyle services". Tencent’s leading Internet platforms in China – QQ (QQ Instant Messenger), QQ.com, QQ Games, Qzone, 3g.QQ.com, SoSo, PaiPai and Tenpay – have brought together China's largest Internet community, to meet the various needs of Internet users including communication, information, entertainment, e-commerce and others. As of Sep 30, 2011, the active QQ users accounts for QQ IM amounted to 711.7 million while its peak concurrent users reached 145.4 million. The development of Tencent has profoundly influenced the ways hundreds of millions of Internet users communicate with one another as well as their lifestyles. It also brings possibilities of a wider range of applications to the China’s Internet industry. Looking forward, Tencent remains committed to enhancing its development and innovation capabilities while strengthening its nationwide branding for its long term development. More than 50% of Tencent employees are R&D staff. Tencent has obtained patents relating to the technologies in various areas: instant messaging, e-commerce, online payment services, search engine, information security, gaming, and many more. In 2007, Tencent invested more than RMB100 million in setting up the Tencent Research Institute, China's first Internet research institute, with campuses in Beijing, Shanghai, and Shenzhen. The institute focuses on the self-development of core Internet technologies, in pursuing its development and innovation for the industry. Tencent's long term vision is to become the most respected Internet enterprise. In order to fulfill corporate social responsibilities and to promote civil Internet communities, Tencent has been actively participating in public charity programs. In 2006, Tencent inaugurated the Tencent Charity Fund, the first charity foundation set up by a Chinese Internet enterprise, and the public charity website gongyi.qq.com. The website focuses on youth education, assisting impoverished communities, care for the disadvantaged, and disaster relief. Tencent has currently begun a number of public charity projects across China. It strives to help build a harmonious society and to become a good corporate citizen

Microsoft Corp. engages in the development and support of software, services, devices, and solutions. It operates through the following business segments: Productivity and Business Processes; Intelligent Cloud; and More Personal Computing. The Productivity and Business Processes segment comprises products and services in the portfolio of productivity, communication, and information services of the company spanning a variety of devices and platform. The Intelligent Cloud segment refers to the public, private, and hybrid serve products and cloud services of the company which can power modern business. The More Personal Computing segment encompasses products and services geared towards the interests of end users, developers, and IT professionals across all devices. The firm also offers operating systems; cross-device productivity applications; server applications; business solution applications; desktop and server management tools; software development tools; video games; personal computers, tablets; gaming and entertainment consoles; other intelligent devices; and related accessories. The company was founded by Paul Gardner Allen and William Henry Gates III in 1975 and is headquartered in Redmond, WA.

Best Buy Co., Inc. (NYSE: BBY) is the global leader in consumer electronics, with more than 1,400 large and small-format locations, more than 160,000 employees, $50B in annual revenue and the 11th largest retail website in the United States. Our “Blue Shirt” sales associates and Geek Squad agents are the authority on consumer electronics, delivering unbiased, knowledgeable advice hundreds of millions of times a year and offering unmatched support for the lifetime of the products we sell. Shop our competitively priced products and services at http://www.bestbuy.com/ or stop by one of our Best Buy or Best Buy Mobile stores to touch, test and try the latest technology. Since its inception in 1966, Best Buy Co., Inc. (NYSE:BBY) has grown steadily and enhanced its business through inspired innovations. We’re continually transforming into a dynamic, customer-driven, talent-powered company that focuses on enhancing our customers’ enjoyment of technology. Like many companies, we come from humble beginnings. We’ve been challenged signi?cantly from time to time and we’ve learned, changed and grown from each of these challenges. Today, Best Buy operates a global portfolio of brands with a commitment to growth and innovation. Our employees strive to provide customers around the world with superior experiences by responding to their unique needs and aspirations. This commitment to growth and customers has driven strong, consistent earnings growth. Retail is a business that requires constant innovation, new ideas, new ways to delight our customers and new ways to work together. To meet the unique product and service needs of our customers, our stores and operating models are being transformed to shift our focus from product-centric to customer-centric ? a move that poises Best Buy to truly offer the entertainment and technology solutions that meet our customers’ needs, end-to- end.

Key Stats and Financials As of 2019
Market Capitalization
$14.5B
Total Enterprise Value
$8.73B
Earnings Per Share
$2.9
Revenue
$2.67B
Net Profit
$334M
Enterprise Value Sales
3.27x
TEVNet Income
26.16x
Debt TEV
0x
EBITDAMargin
17.32%
Total Debt
$0
EBITDA
$462M
Total Equity
$2.04B
Enterprise Value EBITDAOperating
18.9x
Three Year Compounded Annual Growth Rate Of Revenue
23.58%
Five Year Compounded Annual Growth Rate Of Revenue
2.57%
Non-Profit Donations & Grants
Political Donations
$3,000
2006
$2,500
2005
Investments
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Proletariat, Inc. is a holding company, which engages in the development of computer games. It focuses on creating great team multiplayer games. The company was founded by Seth Sivak, Dan Ogles, Jesse Kurlancheek, Joe Mukai, and Damon Iannuzzelli in 2012 and is headquartered in Boston, MA.

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Scopely, Inc. operates as a mobile entertainment network. It develops social engagement games and applications that help people discover and build relationships with each other online and in real-time. The company was founded by Eytan Elbaz, Walter Driver III, Eric Futoran and Ankur Bulsara in 2011 and is headquartered in Culver City, CA.

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Twitch Interactive, Inc. operates a social video platform and community for gamers. The firm's game video management and streaming platform enables live and on-demand distribution for the entire video game ecosystem and community that allows gamers to broadcast, watch, and talk about video games. The company was founded by Kyle Vogt, Nathaniel Justin Kan, Emmett Shear, and Michael Seibel in 2006 and is headquartered in San Francisco, CA.

Investors
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General Partner at Anglo American Security Fund LP

Suppliers
World Wrestling Entertainment, Inc. Consumer Services | Stamford, Connecticut

WWE, a publicly traded company (NYSE: WWE), is an integrated media organization and recognized leader in global entertainment. The company consists of a portfolio of businesses that create and deliver original content 52 weeks a year to a global audience. WWE is committed to family friendly entertainment on its television programming, pay-per-view, digital media and publishing platforms. WWE programming is broadcast in more than 145 countries and 30 languages and reaches more than 650 million homes worldwide. The company is headquartered in Stamford, Conn., with offices in New York, Los Angeles, Miami, London, Mumbai, Shanghai, Singapore, Istanbul and Tokyo.

Microsoft Corporation Computer Hardware | REDMOND, WA

Microsoft Corp. engages in the development and support of software, services, devices, and solutions. It operates through the following business segments: Productivity and Business Processes; Intelligent Cloud; and More Personal Computing. The Productivity and Business Processes segment comprises products and services in the portfolio of productivity, communication, and information services of the company spanning a variety of devices and platform. The Intelligent Cloud segment refers to the public, private, and hybrid serve products and cloud services of the company which can power modern business. The More Personal Computing segment encompasses products and services geared towards the interests of end users, developers, and IT professionals across all devices. The firm also offers operating systems; cross-device productivity applications; server applications; business solution applications; desktop and server management tools; software development tools; video games; personal computers, tablets; gaming and entertainment consoles; other intelligent devices; and related accessories. The company was founded by Paul Gardner Allen and William Henry Gates III in 1975 and is headquartered in Redmond, WA.

Sony Corp. Appliances & Electronics | Tokyo, TY

The Sony Group is primarily focused on the Electronics (such as AV/IT products & components), Game (such as PlayStation), Entertainment (such as motion pictures and music), and Financial Services (such as insurance and banking) sectors. Not only do we represent a wide range of businesses, but we remain globally unique. Our aim is to fully leverage this uniqueness in aggressively carrying out our convergence strategy so that we can continue to emotionally touch and excite our customers.

Competitors
Microsoft Corporation IT Consulting & Services - REDMOND, WA

Microsoft Corp. engages in the development and support of software, services, devices, and solutions. It operates through the following business segments: Productivity and Business Processes; Intelligent Cloud; and More Personal Computing. The Productivity and Business Processes segment comprises products and services in the portfolio of productivity, communication, and information services of the company spanning a variety of devices and platform. The Intelligent Cloud segment refers to the public, private, and hybrid serve products and cloud services of the company which can power modern business. The More Personal Computing segment encompasses products and services geared towards the interests of end users, developers, and IT professionals across all devices. The firm also offers operating systems; cross-device productivity applications; server applications; business solution applications; desktop and server management tools; software development tools; video games; personal computers, tablets; gaming and entertainment consoles; other intelligent devices; and related accessories. The company was founded by Paul Gardner Allen and William Henry Gates III in 1975 and is headquartered in Redmond, WA.

Activision Blizzard, Inc. Computer Software - Santa Monica, CA

Headquartered in Santa Monica, California, Activision Blizzard, Inc. is a worldwide online, PC, console, handheld and mobile game publisher with leading market positions across every major category of the rapidly growing interactive entertainment software industry. Activision Blizzard's portfolio includes best-selling video games such as Call of Duty® as well as Spider-Man™, X-Men™, James Bond™ and TRANSFORMERS™, leading franchises such as Spyro™ and Blizzard Entertainment's® StarCraft®, Diablo®, and Warcraft® franchises including the global #1 subscription-based massively multi-player online role-playing game, World of Warcraft®. Activision Blizzard maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, Norway, Denmark, the Netherlands, Australia, India, China, South Korea and the region of Taiwan

Electronic Arts, Inc. Computer Software - REDWOOD CITY, CA

Electronic Arts, Inc. engages in the provision of digital interactive entertainment. It develops and delivers games, content, and online services for Internet-connected consoles, mobile devices, and personal computers. It operates through the North America and International geographical segments. The company was founded by William M. Hawkins III and William Gordon in 1982 and is headquartered in Redwood City, CA.

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